[quote] One of my older maps for eaw [/quote] You wouldn't know it, since it's nicely done. It's nothing super special, but it's not bland or boring either. I like how the Imperial base isn't
This is still a great looking map. It doesn't appear much has changed. I guess just a bunch of cosmetic detail changes. This map is still missing is a skydome, or spacedome, or
I really feel like I've visited the remains of Malachor V shortly after the battle of Malachor V. The asteroid fields are done very well and the even the pirate bases are placed well. The thick
That's a lot of pirates. (A Dr. Seuss inspired poem) Pirates with asteroids and hemorrhoids and thyroids, Pirates with Star Destroyers and Far Destroyers and Car Destroyers, Pirates with... ok,
They say when you make a critique of something that you should start off with something nice, then say what's bad, and finish off with something nice. I'm not going to do that today because I really
Wow, JangoRules was quick to get us some nice changes for this new release. I especially like the way the water looks around the land bridges. I'm really excited about future maps from JangoRules.
I think the author is quite correct, this is quite good for a first map. It's just some little things that need to be fixed: The mountainous terrain that divides the map is too tall in parts and
This is a nice final revision to this map. The skydome is very Bespin, and he's added traffic. The nice thing about the traffic is you only see it if you zoom out further than the standard level, so
As much as I can recall, 'Command & Conquer: Red Alert' was the first RTS ti have levels that took place entirely inside a building. Every time I play a level that is restricted to troops inside a
You remember the last level of the Forces of Corruption campaign? It's now a skirmish map. Seems like a good idea on paper right? Well not really. If you play this 2 player with just the Empire