I was able to play a skirmish much longer this time. However my game still crashed when I brought in the MC90. Oh well, I still like this mod and will wait patiently for another
Act now and we'll throw in Malachor V as a planet in galactic conquest, a space map, and a land map. Not just for any campaign, but for all of the vanilla ones. Coding sold separately, bugs
It's a trap! And by trap I'm talking about the asteroid mines throughout the map (except one). They're all owned by pirate faction and can't be captured by any teams. Additionally, it's a 3 team
I finally got it to work. I've had problems with the previous two releases, but now I see what everyone is talking about. The addition of the leviathan and sith fighters is a good choice. The map is
It's like a feast for my eyes. A little better detail and higher detail in the texturing. If you haven't checked out the Star Forge yet, you can get it [file="114659"]here[/file]. [quote]This is my
We don't get too many map authors that go back and make a 2.0 taking into account comments and criticism. Most often the outcome is a nicely polished map that receives much higher praise. This map is
I like the dead stormies strewn about the map. Blasters don't usually produce blood because the laser cauterizes the wound. I'd like to think that a giant monster lives in the pristine lake and has
A pretty simple 1v1 map. There's a massive Jedi temple taking up half the map, but unless you zoom all the way out, it's pretty hard to see and it get all see-through. The detail throughout the map
This map is put together very well. There was a v1.0 in the queue, but since 1.1 is there now, I'm just posting and reviewing this one. It's been a while since I can remember a map submission with
So I still can't get this to work for me. I mean, the map works, but I get no Star Forge or Sun. It makes me sad, but if it's working for everyone else, I won't stand in the way of progress. At least