the zip you\'ll find a .map file, shaderlist.txt, a .shader and a .tga file. Just extract everything to your BaseEF folder and they\'ll end up where they need to be. Keep in mind though, the shaderlist.txt will overwrite the one you have right now, so if you\'re using custom shaders or anything you might have to add \"water_falling\" to your shaderlist.txt.
Captain Max Ames made this prefab using a shader provided by the ever so generous Agent007 ;). It\'s actually quite cool and I\'ve used it in one of my maps and looks amazing in-game :eek:! Inside
- File Name:
- waterfallprefab.zip
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- 27.13 KB
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