it is pouring down with rain, and the interior reception area, complete with spooky lighting and a mysterious moving trolly. I'm impressed with the lighting, although the outside skybox is rather dull and there are a few texture problems with a pool of blood on the floor. Where this really works, however, is the sound design: distant laughing, the flickering of the damaged light, and the thunder echoing around the halls. Oh yes. Anyway, the developer has things to say about this: [quote]This is a beta version of an upcoming map, at the moment this maps is just a small section, to show some lighting effects I came up with, to create some ambience. Elite Force does not support dynamic lighting of maps, but I have been able to simulate dynamic lighting with some shader work.[/quote] Worth a look I think. :) ~ Luke20 ("The Tenth Doctor").
An unusual little beta version map today from [b]LocutusOfBorg[/b]. [b]Asylum[/b] is set in... well, an asylum. Y'know... where mental people go. The map contains the exterior of the building where
- File Name:
- beta1asylum.zip
- File Size:
- 4.03 MB
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