first, there are a number of corridors and sections adjoining the main area that help to flesh the map out. The flow is pretty good, as well. You should be able to get around all levels of the map and yet not feel secluded from the action. There are three main levels to move around in, as well as two sniper spots at the corners. Items are plentiful but not overpowering. Really, the gameplay is all there to make for some fun deathmatches (albeit small number of players). Perhaps adding some more details, like breaking up the walls that lead to the ceiling to just make it more visually interesting, could really take the map to a great level. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No
Prisoner is the second map release of the Halo TC ( http://www.halotc.cjb.net ) It sports a very simple design which offers much when it comes to gameplay. Though it may not seem that way at
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