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m1-palinka


HL-HEV
hl-hev


50Calibur

Добавил: The DSystem
2003-07-16 00:07:00
6 views
simple photon duel. You have at least 3 or 4 photon launcher and the samething with the arc welder. It's the same with the quality. While the map show up a good control over entities like func_rotate, func_train and func_bobbing, the poor quality of the sky make it bad. (Not talking of the black bottom of the skybox!) The map has no physical limit, which mean the water "floot" in front of the sky. The brushwork is also pretty plain. If the author did all those model, textures and shaders, it's a good work. (Did he? no credits for the different part of the map?) Like the autor say in the readme, this map is for speciality (Normaly it's for Team Deathmatch and CTF, no?) and disintegration. However, disintegration in water is a bit sad...
Medium deathmatch map, using a water style. While this map show up some pretty nice idea, the use of this map is destroyed by a awefull gameplay. The ammount of weapons and ammo make this map, a
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calibur.zip
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