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<JAM>
m1-palinka


HL-HEV
hl-hev


Beehive Station

Добавил: The DSystem
2005-02-25 00:02:00
7 views
instances of hexagons all over. The map really seemed like a maze to me. I loved how there were so many walkways and elevators and halls that all connected together; it all worked very well. My only gripes would be that it\'s hard to identify which base your are in (in CTF mode). The only indication of the base colours are two lights in the middle and, ofcourse, the flags. I often had no idea which base I was transported to, or sometimes even forget which base I was roaming around in :D. I did notice my framerate dropping as well. As long as it remains above 50 I usually don\'t mind, but seeing the size of this map, perhaps some more optimization is needed (or compiling the map in fullvis compared to fastvis). My last gripe is the ammo placement. While it certainly is fun to not have to scramble for only 2 ammo\'s per base, there is some challenge in having to kill for your ammo ( }> ) and perhaps having so much ammo lying around might lead to some big power struggles. I\'d definitely recommend checking this out. The layout and the structure of the map might be worth a peek; however, I\'m not sure how well this would fare in an actual match. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, THM, HM
Beehive was quite a clever idea :) I really would have never expected to see something like this.. and it\'s pretty good! I like the whole beehive structure in the middle area and the various
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