There isn\'t much to say about this map really, but here I go: THE CORRIDOR -- By {SFEF}DuBois[R] -- \"Making simple, but fun maps for your fragging pleasure.\" It is a long square corridor
Santa Claus is back in town. This skin is for EF1 and it\'s made out of body parts from the homer3d skin and Crackpatch added his own modelled head on the skin. Custom sounds included.
This is a collection of \'crap\' maps for use with assimilation mode. I believe the idea was based on the original [url=\"http://eliteforce2.filefront.com/file/Crap_Maps_Pack;15208\"]crapmaps map
This is a special Christmas edition of Sonic The Hedgehog. It is basically the same as the normal blue sonic model but with a Santa\'s hat and suit (black boots, red coat etc). The author forgot
This map is the first in a series of maps created for the [url=\"http://eliteforce2.filefront.com/file/;52430\"]Bomb Diffusion mod for EF1.[/url] This map has been built with voy1 as a base, with
This is another map for the Bomb Diffusion mod. If you haven't tried out this mod already, I highly recommend it! This is a unique map with walkways, jumppads and platforms floating over a very
This is another server-side mod that is meant to give admins more power (as if they didn't have enough already :p). It includes many commands and cvars, however it does not give you much help in
This is a map very much like a gladiator arena. I believe it is based from another game called Mechwarrior 4: Mercenaries. Most of the standard weapons are scattered throughout the battlefield,
This is a very nice new RPG map by Gigon. I\'m not a fan of RPG myself, but the map is of high quality, especially for a teaser. He mentions a few things in the readme that he still has to
Here is the latest version of Q3E Minimizer. This will let you quickly minimize and maximize any game running from the Quake 3 engine base (such as EF1 and EF2). Features: -=Features new to