I stumbled across this map earlier today, and its a very nice map that brings back lots of memories from the old NES days. The map is divided into 2 main areas: The flag room, where both Blue and
Average map with bot support. Some XP texture require. We can see the bottom of the sky. Bad thing. To open with a lack of place to hide from the 2 tower. Good use of texture on the 2 tower, but
Good medium map. As a nice looking with a medium gameplay. Bot support as well. This map look like CTF_AND1... Crystal and old stone wall. Really good for a first map. Some texture only come
This has to be one of the best maps from the SG-1 Mod yet! It has high detial on everything. The new Star Gate model is much better than the one found on SG4Real. The transporter rings & DHD also
This is a pretty good CTF. It's obviously based on the VOY maps, however there is one disadvantage: there is a lot of energy flowing above the lower part, which looks cool, but really slows down the
Probably the best Stargate map out there. The model used for the gate is amazing in detail. However, it makes the r_speed to get high (FPS down) too heavily on my computer. But that's probably
MiXeD remade one of his older maps (Crossroads 2) to come up with this one! Brilliant concept and I think it turned out pretty well. I felt, the map was a mix of Geothermal and Faceoff (which could
A good sized map, and very fun. Theres two bases for each team and in the center of the map is a large bridge going over lava. Great map for multiplayer.
This is a medium CTF map I made in less than 2 days. Mainly to train your strafe jumping. Basic design based on VOY map, but with IRezed textures. (Better resolution). It need a great team work