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HL-HEV
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CTF Vor2

Добавил: The DSystem
2003-08-20 00:08:00
4 views
contains just what most people are looking for: open and well-designed. Vor2 takes on a Romulan theme rather than the Voy theme of Vor1. The bases are fairly open with tons of space to move around and frag. A scalable-wall divides the bases on the upper level, while the lower level gives a deceivingly easier access to the bases. The detail in some places of the map is quite nice. Some good angles and curves. I did feel some sharper lights and a little more colour could have helped the aesthetic side; however, it's not a major issue with me :) [b]Bot Support:[/b] Yes (though I had trouble getting bots to work) [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Important Note:[/b] Some/most of you might notice slow and choppy gameplay the first time you run the map. If this happens to you, load the map and DO NOT move at all. Do this for about 40-60 seconds, after which FPS should improve. This will only happen the first time you load this map.
A follow-up to CTF Vor1 for EF1, Vorax felt it was time to deliver the much awaited Vor2 for EF2! Besides having the [i]small[/i] honour of being the first (complete) EF2 map ;), the map also
File Name:
ctf_vor2.zip
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5.89 MB
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