Well, what the title says: It's a labyrinth with all kinds of doors, doorways and small corridors. Not much gameplay in this, it's to easy to hit someone since you can't evade in those corridors.
Citadel of Fire is a 'space' map in the sense that it takes place out in space, though the theme leans over to an alien temple of which nothing is known about. The entire map is open, flag areas
The readme contains an error: this isn\'t a hamster map. What it really is, is a long open walkway with two slightly sheltered areas. There are two paths between the flags, though you can take
Scavbase is a small CTF map that attempts to take on the feeling of a scavenger base. Perhaps my vision of a scavenger base have been too tainted by EF1, but for some reason this map didn\'t add up
Here it is, another map by map guru James Nukem. My very first time to review a map of him. And I must say, I am impressed. Can it get any better? This map is "based" on the Beta station of Elite
Pretty simple, really: It's a map of two shuttles, one for each team, however the players are very small (Hamster size, thus the map name). Makes for good firefights and a nice CTF map.
2 bases with a flag connected to each other with a circle field wich can be reached by transporters. Overall a pretty good map, the only thing I didn\'t like was the constant adds appearing on
Ground Zero is a nighttime map laid out in an open area surrounded by mountains. Scattered around the map are large boulders and rocks that provide cover while trying to get across. Various weapons
Does this guy ever sleep? His first CTF map and it's a good one. VERY challenging. The screenshot was taken from where I spawned. The map is symmetrical and that big double-hammer thing in the middle
Admit it, you've been hoping to see some EF1 classics hit EF2. It was bound to come, one of EF1's most popular (and personally one of my favourites :D) maps: FaceOff. Unfortunately, this map does