[b]Daedalus[/b] brings us [b]Co-op Paradise Island[/b] from his "Elite Force 2 Entertainment Pack 1" - whatever that means! Apparently, this is the very first custom level for the Co-op Mod, so heres
Elite Force 2 modder [b]Chrissstrahl[/b] releases a unique little map today, entitiled [b]Co-op Bat'leth Arena[/b]. The map features a mini-mission for both single player or multiplayer, where your
Here it is, folks: the latest and improved version of [b]Chrissstrahl[/b]'s exceptional piece of Elite Force 2 development, the [b]HaZardModding Coop Script Mod[/b]. Although the features are many
This update is a independent HaZardModding Project and is not supported by oberlerchner123. WHAT WILL BE FIXED ? - Server Model/Animation cache overload. - All spawn-spots being at area
(Review pending) Description: Well this is a large rpg map made for a wide varity of role plays. I was going to go through and finish the map but I can see now that is not going to happen. So
A final tutorial from [b]NtKPerun[/b] on how to work with patches in UberRadiant. Collectively, these tutorials have been very well put together, and I hope they teach and encourage modders and
This [b]Chrissstrahl[/b] guy just can't be stopped, and hes back with an excellent and unique map! [b]Schiessstand[/b] is something of a holodeck simulation where you activate certain consoles in a
Mr. Chrissstrahl is back yet again, and this time hes showing off the new "communicator" of the Co-Op mod with a video. The "communicator" allows you to issue orders to teammates, set server