Due to unfortunate circumstances, the [i]HZM_Project Stargate[/i] is not likely to see the light of day as a finished project, however, Chrissstrahl has sent in [b]prf_Stargate[/b] to us, so that it
[b]FHL34[/b] thought it would be helpful if the modelling plugins for Elite Force 2 were available in one download, as opposed to searching around for each induvidual file to download. So, because
The Console you shoud be able to access via one key on you Keybord (NOT IN THE DEMO!!!) there are for different types and languages diff Keys. Windowns German: ^ or ° (Next to 1 above Tab) Windows
Yet another handy EF2 tutorial from author Chriss Strahl. This next tutorial teaches you how make certain characters walk along a predesignated path, without the need for a script. As always the
The developer has submitted to map in order to get your feedback on it, before releasing the [u]Final[/u] version; I would ask that you keep your suggestions/critique constructive and helpful,
This is the third, and according to the developer, the final version of [b]USS Armstrong[/b], although he may revisit this file and add some features at a later date...this version has no scripting,
This is [b]Chrissstrahl\'s[/b] old version of mp_shuttle, it includes version 1.4 Brushed Shuttle, and, according to the developer, ws his test map for Shuttle scripting; This file also icludes an
This is a handy script for those of you that want to include the automatic open and closing doors in your map(s). This script is very basic, so you may need or want to expand on it. See the
This is a great Capture the Flag map that, in my opinion, everyone will enjoy! This is a creative map and the name of it fits well; You\'ll usually find yourself in corridors, in which case, the
This is a totally enjoyable CTF (or Death Match) map that, unlike others, has enough objects and structures in it so one team doesn\'t have the advantage over the other...less likely of a bloodbath