Change log 1.1 updated the file was having some of the textures not loading should be fixed(when oblvion reloaded not all the textures stayed with the meshes)
-----Fine Weaponary Beta Release----- This is a WIP project that I decided to take into effect and release the first demo/teaser download. What this project does is add whole new reflected metal meshes for all fine weapons in oblivion (ex. fine
------------------------------ Crusader Helm Mod - Icon Fix ------------------------------ Place the "Data" folder from this archive into your default Oblivion folder, usually found at: "C:Program FilesBethesda SoftworksOblivion" The inc
This is my version of Warhammer 40K eldar armour. It contains elements from Farseer armour and Banshee armour and a few other parts. Its not exact to eldar armour, nor is it meant to be. You'll find the keeper of the armour deep in the ruins of Ta
This is a hoopak from the Dragonlance saga. The actual hoopak can be used as a sling, but since I have no idea how that would work in Oblivion, you can just bash the crap out of people with it instead. You'll find in outside the Brina Cross Inn.
My first sword model, the Sword of Omens from the old ThunderCats™ cartoon. You'll find the sword at the stables outside Anvil. The sword is in the upper daedric range, with shock damage.
This mod contains 9 new Off-Hand dagger models to be used as replacements for shields. The daggers are trident style 'parry daggers' or main gauche, and are in the regular oblivion weapon sets, ebony, elven etc. They are for sale from a new vendor
Drizzt's companion sword to Twinkle, IcingDeath. I really need some scripting help...specifically syntax to add an armor type enchantment to a piece of weaponry (ie Resist Fire 100% when IcingDeath is in inventory and Resist Frost 50% when equipped
What it Does Adds three swords to The Dividing Line in Leyawin, two enchanted, one not. Use Feel free to use my mesh or texture in mods of your own as long as you give me credit. If you have any questions, email me at jsilvarnen@m