This mod introduces a family of characters - the Dexwood family: Charles, Elinor, Eridor and others. The early objective is to attain a handy hideout near the Imperial Waterfront. The hideout has a couple of surprises which require further adventure
This mod adds women to random dungeons in need of rescue. This is an attempt to add more interest to dungeon storming. The rescue missions are all simple escort operations. Upon successful rescue, you'll be given a random leveled reward. Hopefull
This mod adds women to random dungeons in need of rescue. This is an attempt to add more interest to dungeon storming. The rescue missions are all simple escort operations. Upon successful rescue, you'll be given a random leveled reward. Hopefull
You can reach Caldera by use of a mage Guild Portal on the second floor of the Cheydinhal Mages' Guild. Caldera Contains: -4 Factions Caldera Civilians Caldera Guards Caldera Mining Company Great House Hlaalu -6 Unique Scripts -6 Un
This mod adds the mission "A Change in Management" to the game. The mission is somewhat quick, as this is my first mod, but it should be enjoyable and completely passive (i.e. it doesn't make any changes to gameplay). It should be a fun 10 minu
About 10 years ago, a group of bandits headed up an old abandoned path into the Kvatch hills. They found the cave to be a rather large system with a good water supply from an underground river system. For 5 years prior to the Daedra invasion, they
The "Don't Close MY Gates" Mod This is a simple quest modification for Oblivion that prevents the main quest from closing all the gates to Oblivion when you complete it. In other words, you can go and beat the game, and THEN worry about all those