The aim of this mod is to make Oblivion as realistic as possible. Changes: Combat: *Realistic Damage done by weapons making each fight a hard one. *Improved AI so that enemies can really pose a threat *More powerful magic but not overpowered.
Makes the crossed weapons on the Fighter's Guild wall plaque useable. Only the plaques in the Fighters Guild buildings are replaced, I don't know where the rest are. If you find one someplace else let me know the cell ID and I'll switch it around. We
A guy from the Bethsoft forums asked for a mod where you could have a greenscreen to stand in front of to take screenshots, so he could edit them without having to remove the background. I'd already done it for myself a long time ago, so I fixed it u
Are you tired of staring at a big yellow exclamation mark, and not knowing where it came from? Perhaps, you are just curious which mod decided to place that sink in your house. Perhaps, that spell you have is a bit overpowered, but you don’t know whe
A relatively simple mod that adds two books purchasable from First Edition in the Imperial City. When one of the books is read, a Spellmaking or Enchanting altar will appear. Note: The two mod files, PortableAltErs and Portable AltArs are not comp
Enhanced Weather is a new photorealistic weather mod that adds to the standard Oblivion experience instead of changing it. It features a very light weight weather script that is fully seasonal that in my opinion adds a much more realistic weather
This mod lets you bet 25, 50, 100, 500 or 1000 gold in the Arena. For those who like fighting in the arena, this includes the ability to loot the bodies and weapons when you win a battle. I decided against making the arena 24 hours, removing th
This mod requires OBSE 14 or greater. (Sorry for this critical piece of information being absent from the description earlier, but you all should be reading the ReadMe anyways. :P) This mod is very simple: It adds a sailing ship (The Rebellious) t