This mod stops all respawning containers from respawning. The only ones not effected are the ones that merchants put their goods in, which you cheat to get to anyways. This means that containers in dungeons will not respawn as well. See the r
This mod adds one Wyrmfang sword, and one Wyrmfang defensive dagger to the Necromancer's Asylum at the bottom of Mackamentain Aylied ruins. Author's Note I promised to create this sword for ThorTheViking's thread at ESF. I made the off-hand mat
Adds an enchanted custom blade to the Imperial Market District. Stats are close to that of a daedric blade. My first mod so please, any suggestions are appreciated Enjoy! Note: This file requires the Oblivion patch 1.2.0416.
Dwarves v1.0 Readme It was once believed that the Dwemer race went extinct sever thousand years ago. Not all Dwarves perished ; Some Dwarves managed to escape. They fled to the Jeral Mountains where they captured a grand Aleyed city. The Dwemer re
Improved Trees & Flora 2 v1.0 This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the impro
Improved Fruits, vegetables & Meats v1.0 This is a retexture of several fruits,vegetables,meats & ingredients with 1024x1024,1024x512 & 512x256 textures. installation : -------------- unzip or drag to the oblivion/data folder. If asked to o
better staff textures v1.0 This is just a new hi-res textures for the staffs installation : -------------- unzip in the oblivion\data folder uninstallation: -------------- just delete those .dds You can use this in your mod, or
========= REAL LAVA ========= by CptJoker version: 1.3 date: 12 Oct 07 [1] What This Mod Does [2] Installation [3] Mod Log [4] Final Notes [1] - What This Mod Does ------------------------ Tired of looking at Bethesda's red
Version History: 1.3 * Added parallax mapping to Bruma roofs * Enhanced a couple normal maps of landscape textures * Fixed unsightly seams in chargen area * Added parallaxing to a cave exterior (thanks tro dev_akm!) 1.2 * Fixed normal map
I've cleaned up and tweaked Umbra, edited the vertex coloring on the mesh, widened the blade a little, redone the normal map and added a scabbard. - Kirel