Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. Th
This christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models, Textures but also shows some Map- and Textwork-Stuff.
This is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor Oblivion. So this is really old stuff, but it can give some impressions of what AME might be like