This simply replaces the default error_marker.nif with a new one created by myself. There are three sizes you can choose from. Large - the default error marker size Medium - three-quarters originals size. Small - half the size of original.
Description: ************ This mod from Kuschel-Drow adds another Lineage II race to the game. The Kamael (Camael) - although these here have both wings. They come in two versions, first with semi pointed ears (like they do have in L2) and with
This plugin from Guiles adds vaults to the castles of each major city: Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, and Skingrad. Also included are vaults in Kvatch and the Imperial City Marketplace District. The vaults range in size and
Just east of Tidewater Cave is an abandoned estate. No one knows what has happened to the estate or its occupants as no-one who enters has ever returned. Read the note at the front entrance and enter if you dare. Battle monsters, find keys, and read
V3 has all of V2 plus a lot more. Now when you read the journal in the ground floor of the library it will start a short quest. This was my first quest, it was very fun to make, I hope it is as fun to play! The quest has to do with the family of the
This mod introduces a family of characters - the Dexwood family: Charles, Elinor, Eridor and others. The early objective is to attain a handy hideout near the Imperial Waterfront. The hideout has a couple of surprises which require further adventure
Name: Diana Manks Version: 1.1 Date: 9/16/2006 Category: Companions Recommended: Oblivion Mod Manager Author: eamico Description =========== This mod adds to Oblivion world a Imperial female companion derived from Ariana Trudeaux
Daedric Bloody Mace 1.0 by JelleW, second mod I post, first version where to find: buy it at "a fighting chance" in the Imperial city about: I modelled the entire mace and I used the textures from the vanilla Oblivion Daedric Mace, I uv-mapp