This plug-in file from J-Whitt changes the slaves that you can purchase in Tel Aruhn so that you can now access their inventories and tell them if you want them to follow you or wait at their current location for you. Note: This file requires Trib
This is a pack of 3 more mp3s I have made based on music from Daggerfall, this time focused on darker ambient pieces. Remember, I did not write these scores. These are based on Bethesda's Daggerfall scores, so credit Bethesda and not me. Th
The Morrowind Music Overdose - new music for Morrowind. Composed and performed by Jon Babb (that's me) and the Johnson City Symphony Orchestra. (JC symphony for short.) All the music is replaced, except maybe two or three battle themes (maybe if I
Simply replaces the original Battle and Explorer mp3's to give you total silence instead of the Morrowind Soundtracks. Reason? You might ask. I got tired of turning down the volume everytime I had to load a cell that resets the music volume.
This mod from Melchior adds an Asian style house to the Grazelands region. I used someone's Water pack (I think Dongle's, if he ever made one) the models are titled DG-WO and DG-WT, other than that it is vanilla Morrowind. Location To get to
The mod from Hitman84 had been conceptualized well over 3 years ago. It is based on Lunar: The Silver Star Story(Complete) and is VERY far from finished and will probably never be finished. Starting of the quest, dragon caves, the dragonmaster ar
This mod from Walther adds pick up and drop sounds to the following items: All Weapons Rings Probes Misc Objects Lockpicks Ingredients Gold Clothes Books All Armors Alchemy Apparatuses Also, some sounds have been replaced:
Ever just want to kill every one in a town at once? Or heal you and your companions at the same time? Well here's your chance. When you go and buy my ring and gauntlets, you will be able to act as a god in a sense (note don't try to kill the merc
This mod adds a script to glass, ebony, deadric and indoril armour. The script makes it so that your skill level for that armour's weight class has to be a certain high for it to be wearable, as shown below: glass (light)=60 ebony (heavy)=60 dea