Apparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It has the missing DLL, and should appease MGE's request without an update of your directX.
Desert Region 2: The Final Frontier is a great sequel to the Morrowind mod, Desert Region. This simply decreases the difficulty of the mod. It replaces superjumping with collision walking. Now, you can get those White Orbs in Vahen City!
This patch updates Rule 12 to version 0.2c. It includes more clothes, Blue River Settlement, and Oxide Oasis is almost finished. There is much more land built, Copper Roads started, IDs changed almost completely. Various other major and minor edits.
Requires Emmas dunmer faces 1.0 Anyways there is a extra shack in Seyda Neen with a basement. There is a bed, some storage, a npc pawnbroker and few other things. Use= I don't really care as I said it is my first mod. Install= drop Phi
Fixes certain bugs in the mod. Now, you can play the mod without cheating. -Moscow is now in its correct intended state. It's still under construction, so it's not fully developed yet. -You can now get past certain quests in the mod, so you can e
This is an addition to the previous version. It's been a while since I made Version 1.0. Here, you can get a taste of what happens next in the Ashes of Apocalypse mod. OK, I have expanded quite a bit on the mod as follows: -Adds two more quests
I highly recommend to download this patch if you don't have Sea of Destiny installed. This adds a small landmass north of Vvardenfell which goes by the name of Desert Region. Explore fun new places including a small underground mine, a barren fore
Fixes common errors in the mod. You should now play without any worries. -you are finally given the sounds for the mod. -you can now get past the rock in the Monk Temple. -removes faulty script from the Haven City Stadium Area. -replaces models