I just added a hobo underneath Madach tradehouse in Gnisis names J-man. This is my first mod and it's not much, I just always thought that was a good place for a hobo...
Adds a NPC in Ebonheart who is willing to sell a large mansion just north of the city. However this mansion holds a dark secret within its walls. Do you have what it takes to master immortality? Or will you fall victim to its dark seduction? as pe
This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made t
Ever get lost playing a mod or need a little help? I've taken the Wizards' Islands walkthru and turned it into an ingame book. Copy the data folder into your Morrowind directory. Check the WI Walkthru esp in the Morrowind launcher and you are g
This mod allows several 'objects' to show up as distant statics, which they didn't before (Ghostfence, Silt Striders, etc.) ---------------- MGE's excellent distant static (and land) feature has one 'flaw': Activators, like doors, or banners an
Darkwater Shack is a quest set in Seyda Neen with the end result being the Darkwater Shack, a place for newer players to stay in Seyda Neen. It involves murder, skooma, and a bit of lore.
This mod allows the player to travel to and from several places in Morrowind. (Currently available: Seyda Neen, Balmora, Pelagiad, Dren Plantation and Ebonheart) This is my first "real" mod. I already did some fixes. It's still a 0.9 version
MMIL is a mod-user resource that informs mod users of the impact many of the mods they may be using may have on their gaming experience. The Morrowind Mod Impact List (MMIL) is an attempt to provide mod users with certain data how using some mods
This mod from Brucinater adds 10 healers that can cure you, or heal you to major cities in Vvardenfall. A list of healer's locations and other info is in readme.