This mod adds a large Imperial-style mansion called Villa Ascadia on an island in the Ascadian Isles Region, just south of Vivec (in the 5,-17 cell). The house has three floors, with the following rooms: * Armory * Ballroom * Bathroom * Bedroom
If you bring so many pieces of a certain armor together, then they will allow the player to achieve certain bonuses. Say for example, a player equips 5 pieces of chitin armor. Then the player gets a +5 agility bonus ON TOP OF whatever enchantments th
This mod randomly replaces many of the "Folded Cloth" objects with newly coloured ones. There should be an even spread of colours, including the original blue ones. Cloths in the player's inventory won't be changed. Because of the workings of the
This mod adds a chest, labeled "Your Possessions" to the census office at the beginning of Morrowind after the point where you've created your character. This chest will contain some basic starter items dependent on which skills you chose to be your
Yet-Another-Cliff-Racer-Harassment-Reducing-Mod. I grew bored to the constant struggle to decide is it good to remove Cliff Racer, the most annoying creature in Morrowind completely, or to alter it to make it less harassing. I decided to go to
Talk to an old sea captain at Ebonheart to travel to a boat out at sea, The Dragon, where all is not as it seems... Features: * 8 new interior cells * An unfolding quest with its own backstory and several paths * Become Captain of the ship *
------------------ Important note ------------------ This mod should only be used on the beginning of a new game. ------------------ What the mod does: ------------------ Immersive chargen is a mod that is built upon the initial start of the
This mod adds several new creatures to levelled lists in Morrowind. The creatures are all variations on the Nix Hound. You may need to level up a little before you start to see them. List of creatures: Terror Hound Blood Hound Hell Hound Dar
Replaces the default Argonian and Khajiit bodies with Better Bodies meshes. Textures are based off of Bethesda's originals. There are two versions of this mod - one that replaces the bodies and does nothing else, and one that makes the beast races
It occurred to me today that there are a lot of shack mods for Seyda Neen, and they tend to be criticized - usually rather unfairly since they're often first mods - for being "not terribly exciting". After all, just how interesting can a shack in Sey