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[dwts]Clanmap / Canyon Map


[dwts]Clanmap / Canyon Map

Добавил: The DSystem
2011-09-29 22:09:00
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bridges connecting team 1\'s starting area with team 2\'s. It\'s virtually impossible to capture the other team\'s command posts, so the map basically boils down to how quickly you can shoot the AI lining up to be shot on the long, straight bridges. You may infer from this that this is not my cup of tea, and indeed you would be right. I\'m willing to allow for the fact that maps are occasionally designed like this to be used as utility maps (which this seems to be, given its \"clan\" moniker), but by and large they are fairly poorly constructed maps in general - they tend not to be very fun from the average user\'s point of view. In any case, the pictures should tell whatever elements were left out of the review above - if it looks like something you\'re interested in, give it a try. -Mav
Dominik2111\'s canyon map seen here is pretty much a shooting gallery. The map has two command posts assigned to each team (each in very close proximity to the other) with two long, parallel
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