The loot system is designed to be simple-to-use. Players won’t be bogged down with too much inventory management. As items are purchased or dropped, they will be easily comparable to equipped items to determine what gear is better gear. Gold is shared among players in multiplayer and other loot items are first come, first serve, but players can drop anything to trade with other players.
Daggerdale combines high intensity “hack n’ slash” action linked together with the micro rewards of looting supported by deep character development and customization. We believe that this is the hallmark of all great action-RPG experiences.
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