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Duke Nukem 3D

Page:   1... 47 48 49 50 51 52 53 54 55 56 57... 87
Total entries:  868

guideconfaq.zip

Добавил: The DSystem
12 views
Duke Nukem 3d R.T.C.M. Associates http dukertcm.totalconversions.com 4 21
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grpdoc.zip

Добавил: The DSystem
15 views
RTCM BUILD Game Support Today is: 7-08-2001

http://dukertcm.totalconversions.com/
=============================================
=============================================

Redirects

http://scout.to/dukertcm/

h
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gmduke3dfaq.zip

Добавил: The DSystem
11 views
THE GAME MAGE'S

D U K E N U K E M
____ _____
|
___| | |
| | |
____/ |____/
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glass.zip

Добавил: The DSystem
8 views
How to make breakable GLASS
===========================


- This is how to make breakable glass :D

- It's easy!

STEP 1: First make a sector. Then make a sector connected to the one you just
made and this will be the se
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georagenov96.zip

Добавил: The DSystem
16 views
Session Start: Fri Nov 15 05:13:01 1996
George:Is there any other AI on the bots other than the one?
cool: Hmmmm. I forget. Don;t think so, although a good addition
for the future

Did you add team f
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flags.zip

Добавил: The DSystem
16 views
The Flags values used are in Hexadecimal, but first I will have to
discuss the binary form. I will kept the number of bits down to
8 bits, cause that is all we will need to work with for the Flags
(for the most part anyway).

We have a
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enemies.zip

Добавил: The DSystem
8 views
DUKE3D TEMPLATE
Enemies.txt

============================================================================
===

Title : No level just a help file.
Filename
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emidi11.zip

Добавил: The DSystem
9 views
=============================================================
| Apogee Expanded MIDI (EMIDI) API v1.1 |
=============================================================

Specifications created by Lee Jackson and Jim DosŠ
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efaqdm.zip

Добавил: The DSystem
15 views
Duke Nukem 3d R.T.C.M. Associates Today is: 3-29-2000

http://dukertcm.totalconversions.com/
=============================================
R.T.C.M. Build Engine Knowledge Base

http://members.xoom.com/dukertcm/
=============
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editart1.zip

Добавил: The DSystem
13 views

author=willey@gnn.com

First of all, make a seperate dir for editart
Next use kextract (kextract duke3d.grp tiles0??.art to get all the
art files out of the GRP file.(you should get tiles000-014) Move these
to your editart dir if
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Page:   1... 47 48 49 50 51 52 53 54 55 56 57... 87
Total entries:  868