linedefs are converted, as well as sector specials. Some linedefs are currently not supported: - scroll (and probably never will, because it is Doom³ related) Actually there are few problems I am aware of: - brushes cannot have more than one function (will not be solved) ---------------------------- Changes since v1.1: ---------------------------- - Geometry is converted correctly when there is a linedef aligned with a middle AND upper or lower texture - Triggers for teleporters reworked
Hi Y'all, Based on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom³ map format. It only takes seconds to do so. Nearly all
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