core that permits to switch on or off the light on any weapons (use the "X" key for do it); -new flashlight more luminous; -new sparks and lights effects for any weapons; -new review of any weapons; -fixed some little bugs of GT version 1.1. -all the weapons, without the chainsaw and the soul cube, have an integrated green light; -the flame, when you shot is green: -many skins of guns are green; -more clip for all the weapons; -the pistol and the plasma gun, are more quickly to shot; -edited two posters, the first two in the first level; -edited the textures of PDAs; -deleted the UAC logo and replaced with the "TECH" logo; -maximized the life to 150; -maximized the armor to 150; -new loading background; -new texture for "mars"; -many skins of characters are green; -added the shadow in single player mode; -support for Doom3 all languages; -made green the headlight of our drop ship; -made green the RoboCola's tin and machine; -made green the coin-in "Super Turbo Turkey Puncher 3"; -changed the sound of the pistol and the machinegun; -made the nightmare modality ever available; -the minimum limit of life in nightmare modality is now 50; -all the cursors are green; -the pda and main menu guis are green; -more points with "Super Turbo Turkey Puncher 3"; -optimized the multiplayer game. Many other modification are visible when you play Green Tech. :)
-------------- Changes: -------------- -Now full compatible with Doom3 1.3; -demons will not disappear; -men and zombies will not "explode"; -added the RealMetal FX (Rev. 100); -added a new
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