performance, it favours math power over memory bandwidth as this is the current trend. ------------- Features: ------------- :: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. :: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. A Quake 4 version of this mod is available at [url="http://quake4.filefront.com/file/;54844"]Quake 4 Files.[/url]
This is a modified shader for Doom 3 and RoE that gives high quality dynamic highlights and enhances the 3D look of the surfaces. Any hardware capable of the ARB 2.0 path can run this mod. Regarding
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