highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant \"X-ray\" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF
This is a modified shader for Doom 3 and RoE (and Quake 4 as a separate mod) which enhances the appearance of lights and bumpmaps. ------------- Features: ------------- # HQ specular
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