DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. [file="38842"]Version 2.0 alpha[/file] first introduced a rudimentary spell system, which has
This is the patch for the Tweakedoom4 Second Pack. It corrects a bug that makes the vulcan not to work. Just put this file instead of the original one to use the vulcan. HaVoK3
This is a group of very neat mods I have seen and played all bundled into one tight little package, which includes some modifications of my own! Features: - Changes Weapon, demon, and main menu
This mod changes various things that I felt were lacking in Doom 3. The main things are: it make monsters smarter, graphics better, and gameplay more realistic. No damages have been changed, no
What is it... Currently its just a mini mod to get a q3dm17 style map playable in doom but that isn't the goal its just the first step on something more detailed. This versions is messy but still
DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. New to version 2.0 is the inclusion of spells, items and special enemy behaviors. Special monster
When I began this mod, I was only interested to change two things: a more realistic shotgun feature and no crosshair. After few days, I saw I can make more, much more ... because of the Doom3 engine
This is a cool sound mod which changes to sounds of various weapons. Included are the pistol, shotgun, machinegun, chaingun, plasmagun and the bfg. The Deathsounds have change as well, they're from
This is a minor upgrade to the pistol and shotgun sounds done specifically for GameSpy's Sluggo. The bass has been up'ed in this mod. Place it in the "/base/" folder.