This is a well mapped single player map based off of the mapper's home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the
This is a skin for the pistol weapon. However, it slightly changes its specs too. Features: - Black & White Pistol with red laser sight - Increased power and lowered clip size - Knocks enemies
An update to the original PDA just to remove the mouse cursor from the top right. I must admit I quite like the simplicity of the wallpaper and its origin. [i]Reviewed by: WadeV1589[/i]
Fitting in quite well with Doom III's dark and gloomy feel, the pillars of this map are made of rotting blood ridden bones and corpses. To get the weapons and power ups you have to climb the central
This console-based tool proposes to repack Doom 3's PK4 files using different compression factors to maximize its overall performance. The goal being to cut down access time to the game
The original PakScape scores an impressive count of downloads around some FilesNetwork sites (e.g. about 22000 currently on Elite Force Files; and yet I'm sure to having seen it at 70000 not so long
- Lots of weapon effects (more later) - Bindable flares that do not replace any weapons - More powerful chaingun but balanced (more later) - Bodies stay for longer and burn effect is slower -
I'll begin my review with a warning: this map is a FPS killer. Right, I won't write a negative review, because this map is only a test map. Not a map to be enjoyed, but one to mess up with and have
A small update to this useful optimisation guide if you lack FPS. It adds links towards 2 tweaking tools for ATI cards (other than ATI Tray Tools). I have played with them a little and my
This submission is a "tech map" meant to solely demonstrate the author's mapping skills. It is part of a work in progress and then it is incomplete. Whether it is playable is not clearly specified