Need to access high places faster? This is what I recommend for multi-player maps with Doom 3, you should also trigger them to a SPEAKER with an elevator sound.
Need to access high places? Ladders are one of the ways to do this, however I find them most useful for single-player maps with Doom 3 since climbing is pretty slow.
Here you will see how easy it is to create a breakable glass window, everything can of course be breakable with this method, this tutorial covers the window though.
Here I'm covering the creation of a simple level with 2 rooms and a short hallway connecting them. Tutorial requires basic movement skills inside of DOOM Radiant.
Another 'scary' effect is to trigger sounds even if you are not planning on making a monster spawn, this will make the player be a bit jumpy since you can't find anything.
Time for some scary effects, here is how you make a monster spawn, wherever you want it, whenever you want it and how to tell it where to move when it's spawned.
Now let's make one of thoose neat computers which you click and then unlocks a door ingame, this is a really useful effect, especially in single-player levels.
Turkey bashing time, this time, on YOUR map, it's a simple way to insert a GUI on a model with a monitor on it. This can be used for stuff like unlocking a door later on.
Here is a VERY simple way to create a smoke coming out from lika a broken pipe, this could also be scripted to get way better control but I\'m not that good at that yet.
This video will show you a quick and simple way to create a sliding door inside of the hallway from the last tutorial. Make sure to add an ANGLE attribute to I do at first.