Teleporters are always good to use in science-fiction games. They are useable for both single-player and for multi-player. They are really simple to create aswell.
Ragdolls - they can be used for soooo many awsome things, you can move them around and place them wherever/however you want. And it\'s all in-game and easy.
Warning: this file is destined to owners of a Pocket PC powered by Windows CE. \"Two Pocket PC/Windows CE Themes. One is a nice DooM logo (based off of DooM 3\'s logo) and a demon, the other takes
This is a very small and claustrophobic map featuring a strongly marked industrial design (lots of pipes); we feel almost too big within! That claustrophobic feeling is emphasized by the fact it is
This is the same map as DM_Catacomb except that this one performs *way better* on a performance standpoint even with the thick ambient fog in which it is immersed. There are less detail in it and the
New features in this major update; just see for yourself: 1. NEW GUI! A realistic remix of the original doom hud. 2. NEW Chainsaw decal. 3. NO gibbing at all. 4. Monsters stay MUCH
Latest iteration - and maybe the last - of this well-rounded mod that adjusts many aspects of the game (player, sounds, weapons, monsters and a few graphics elements). Its ultimate goal being \"to
This is the same wallpaper published 2 days ago except that this one has a nVidia logo printed on it. I will stick to the former, however I have nothing against nVidia ;) Size: 1280x1024 Format
Making lights that you can shoot so they wobble, sounds hard - it\'s not. All you have to do is bind some entities to some other entities. That will all be covered right here.
This video will show you how easy it is to setup a trite (spider-like monster), to slide down from a string from the ceiling. It's just to setup a premade animation for it.