[quote]This map takes place after ‘Hell's Village’, a map in upcoming ‘DooM 3: Hell Awaits’ mini-Mod/Expansion issue 1. This map puts the player in a pit full of demons. The player must travel
So its finally here. So lets get started! I will break it up into Nvidia users and ATi users tweaks because Nvidia cards can't really be tweaked and ATi cards can because of their crappy OpenGL. If
* Rate of fire -pistol is fatser -machinegun is faster -plasma rifle is faster -chaingun is alot faster -chainsaw is faster * Clip size changes -plasma rifle holds 70 shots -chaingun holds
This is a preview level of the Outer Base from Quake 2 which is a part of the new Quake 2 Remix Mod for DOOM 3 I have in the works. Mostly everything has been remade from scratch to give a new Quake
[quote]This mod gives you a Sentry Bot, which follows the player through the game. The Sentry is armed with a plasma gun, instead of the normal machine gun. This mod is based on the mod
Third edition of this ultimate guide that helps you enhance the way DOOM 3 performs on your system. Have a gooood seat because it lasts 11 pages! PS: If you plan on releasing a 4th edition, maybe
Did you enjoy our recent POTD with Fat Zombie in full meditation on the surface of the water? This spiffy tutorial invites you to create your own swimming pool using DOOMEdit. Easy! -Bluehair
[quote]It's a few tweaks, but it includes some very cool code and particle effects for plasma shields and helical railgun effects. A few sounds have been added as well.[/quote] Now, an overview of
[quote]This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons.[/quote] Now, a more thorough description: [quote]*