This is a mod that makes the shotgun in Doom 3 act more like the shotgun in the original Doom, and less like the double-barreled shotgun from Doom 2. The rate of fire of the shotgun is increased
I'd say it's a tech demo of what the DOOM 3 engine can do that it's not obvious at first glance, and things that have been done on other games/engines (but not on the DOOM 3 game itself) that people
This map is my first one for Doom 3. I like the engine , except of the poly limits. I tried my best to keep the amount of tris at around 50.000 to 60.000. Although there are a few spots which got
What is basically is, is a sky-dome with 2 layers of moving cloudtextures and a single covering dome with a gradient. This way you can create any type clouds and colors which you want to have and the
getting close to beta forgot to mention in previous releases if you want to redistribute use modify copy whatever you want with theese maps feel free just please include my credits.. again due