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Doom 3
Tools and Utilities

Page:   1 2 3 4 5 6 7
Total entries:  70

Doom 3mood (1.2.1b)

Добавил: The DSystem
10 views
(lighting having a tendancy to be reflected in the same direction once it hits a surface, thereby producing a bright shine/highlight). For this to work, you must have a graphics card powered with a nVidia GPU, NV30 or NV40.
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DOOM to DOOM 3 Map Converter (1.2a)

Добавил: The DSystem
7 views
Nearly all linedefs are converted, as well as sector specials. Some linedefs are currently not supported: - scroll (and probably never will, because it is Doom³ related) Actually there are few problems I am aware of: - brushes cannot have more th
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DOOM 3 Extreme Tweaker (1.0)

Добавил: The DSystem
6 views
All you need to do is to put that file in pack1.pk4 to autoexecute it or just add the line in your doomconfig.cfg = "exec theFileNameOfTheTweak.cfg" (without quotes)
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DOOM 3 Ultra Quality Performance Tutorial (1.5)

Добавил: The DSystem
7 views
Or to getting a 128MB video card to run High Quality mode without stuttering in a 512MB System. Is it impossible? HELL NO, my 9700 runs Ultra just fine. The guide includes a custom autoexec config, and Doomconfig - BY NO MEANS DO YOU HAVE TO USE T
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Doomsday HQ v1.8.6 (Linux)

Добавил: The DSystem
6 views
Linux source code package. Be sure to read the README file and Build/COMPILING.
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Doomsday v1.8.6 (Win, no installer)

Добавил: The DSystem
15 views
Binary package with no installer. This is intended for people who are already familiar with Doomsday and want a speedy installation. Contains jDoom, jHeretic and jHexen.
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Doomsday HQ v1.8.6 (Win)

Добавил: The DSystem
12 views
Binary package with a simple installer. Contains jDoom, jHeretic and jHexen.
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MaGen Version 2.0

Добавил: The DSystem
15 views
This tool generates material files (.mtr) from your textures for DOOM3 engine.
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MaGen Version 1.0

Добавил: The DSystem
6 views
This tool generates material files (.mtr) from your textures for DOOM3 engine.
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DOOM 3 SDK v1.1-2 for Win32

Добавил: The DSystem
8 views
This SDK contains source code and header files for a variety of game subsystems, example maps and models, project files and more, but very little documentation. Vehicles Be sure to read the readme.txt in the vehicles folder Maya Importer Sourc
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Page:   1 2 3 4 5 6 7
Total entries:  70