So I decided to release the source. No need to sit on it... It's completely undocumented, as was the work I based mine on. The game code isn't the complex part, it's the shaders. I dont even remember how it exactly works anymore.. Fullscreen is ca
==================== Brilliant highlights ==================== Ver 0.3.1b Past versions ------------- 0.2.60 (0.60b) 0.2.50 0.1.40 0.1.31 0.1.30 0.1.21 ### What is it? ----------- A modified shader for Doom 3 and RoE that upd
Ambient alternate v1.1 for D3 & ROE by Dafama (19-02-2008). -dafama2k7@gmail.com- Description...: This mod creates a very low ambient light that doesn't cast shadows around the player, this light normally almost can't be seen, but w
Ambient alternate v1.0 for D3 & ROE by Dafama (19-02-2008). -dafama2k7@gmail.com- Version history...: v1.0 - First public release. - This mod does not need any scripts. - The ambient light is used also in the cinematics. - But when the fla
Ambient D3 v1.1 by Dafama (18-02-2008). -dafama2k7@gmail.com- Description...: This mod creates a very low ambient light that doesn't cast shadows around the player, this light normally almost can't be seen, but when you are in a reall
Ambient D3 v1.0 by Dafama (17-02-2008). -dafama2k7@gmail.com- Description...: This mod creates a very low ambient light that doesn't cast shadows around the player, this light normally almost can't be seen, but when you are in a reall
UBAR_SHOTI This is Slade-exe with the ubar_shoti mod I'v decided after what seemed like forever since I uploaded anything, I created the ubar_shoti! What it does is make the double barrel shotgun fire twice before reloading. And to top it of