This surprise has been worked on in secret for several weeks by our member of many talents Tyrot and our equally talented Lead coder Sparkhawk, who wrote the concept for what you are about to see. Everyone on the team has worked extremely hard since
A DOOM 3 Music Video Compilation. Same as the low res movie, but 640x480, mpeg-1, and has different text for the intro (thanks to the PlanetDOOM forum for helping improve it!)
In Lights Out, a couple of the rooms feature switches that allow shutters to be lowered over windows thus cutting the view of the desolate Martian landscape. If a player were to activate them, and also shut down a nearby generator, then his or her foes wo
In Lights Out, a couple of the rooms feature switches that allow shutters to be lowered over windows thus cutting the view of the desolate Martian landscape. If a player were to activate them, and also shut down a nearby generator, then his or her foes wo
In Lights Out, a couple of the rooms feature switches that allow shutters to be lowered over windows thus cutting the view of the desolate Martian landscape. If a player were to activate them, and also shut down a nearby generator, then his or her foes wo
At some point in the adventure, you're joined by a lone, operational sentry bot. With its help, clearing rooms becomes quite simple. I can only hope that more AI-controlled allies appear later in the game.
After the commanding officer issues commands via video chat, it's time to head back to the kitchen. Of course, now it's demon infested which makes the return both more dangerous and more fun.