Mapname : The Sigma Core Filename : qxd3sp1.map qxd3sp1.cm qxd3sp1.proc qxd3sp1.aas48 qxd3sp1.aas96 qxd3sp1.aas_mancubus qxd3sp1.script Release Date : October 22, 2004 Supported Gametypes : Single Player Author : Ryan "Quaker-X" Rut
This is just a scary maze. I wasn't very concerned about the architecture or the amazing visuals. The point of this was to scare the hell out of you and to provide you with a challenge. I wanted you to use your flashlight. The lighting is very bad (e
After defeating the hideous monsters of The Maze, you reach the end of the road. You think all is well again, when suddenly the world around you starts to shake. Everything goes black. You wake up to see that your in a new place. With a cry of frustr
The Catwalks -- By LethalVirus After defeating the hideous monsters of The Maze, you reach the end of the road. You think all is well again, when suddenly the world around you starts to shake. Everything goes black. You wake up to see that your
The Maze -- Version 2 What did I do? Fix up some things obviously. I made some monsters appear that didn't before, and I added an ending, so that you actually get sent back to the main menu after a job well done. Want to use this map in a mod
My first single player level created for Doom 3. Built in about 6 weeks, the Sigma Core extends the story of the game and offers up unique gameplay and visuals. Plenty of enemies, and a long journey to keep you on your toes at all times. - Quaker-
Well here is my map from the Annihilation mod. I made soem modifications since 4.0 and i must say it worked out quite nicely. This is my first attempt at a Multiplayer map. This map is recommended for Tourney or Team Deathmatch. I tried to make the