===================== - = - The Gatehouse - = - =================== Author : Adam "The Evil Artist" Nichols Email : evilartist64208[AT]msn.com Description : Single-player map for Doom 3 Special Thanks : id Software, the Doom3World.org
An -efx- Map Author: Viktor A Lundberg Email: viktorlundberg@nyc.rr.com Website: http://www.viktorlundberg.com THE OMEGA LABS +++++++++++++++ The Omega Labs was one of the first military installations on Mars that was built by the UAC
Level: Maginot Line Bunker For: Doom3 By: Cayle George When: 2/21/05 A World War 2 era Maginot Line bunker created in 3 days as part of a design test. -------------------------------- Install: The actual Doom3 level is in a .pk4 To
To play Omicron I: 1) Place the file "gs-omicron.pk4" in your Doom3base directory 2) If you do not already have access to the console in Doom 3, then right click on your Doom 3 shortcut, select "Properties", go to the "Shortcut" tab, and place
Name- Recycling2 Arena1 Author- Gerald Maier E-Mail- office@gerald.at Website- www.gerald.at Sponsor - www.enovativ.com (thx!) Description- A Scene from the original Doom3 Map "Recycling2" + a lot of bots :) How To Install- 1. Extract
Description...: This is the Preview Video of the upcomming SP map Omicron 1. Story...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it idea
Map Name: HELLFUN Map Type: Doom3 single player Map Author: phizix Author's E-Mail Adress: phizix@hotmail.com This is my second map. A little fun with the hell textures and models so thats why I decided to name it hellfun. I have modified a f
Description: This mod will change the Doom3 main menu music, compatible with other mods. Instead of the music you hear now, it will change the music to the really cool horrendous hellfire song INSTALLATION: Extract the zip, put the "sound" fol
Next Generation Shaders v1.5 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScene
The Skeletal Passage (FULL) - Read Me DEVELOPER: Benny Jay E-MAIL: chennen@juno.com TOTAL DEVELOPMENT TIME: 2 Weeks DATE OF COMPLETION: 3/21/2008 ..:COMMENTS:.. I worked pretty hard on all of these maps. I hope you enjoy this map pack. ***