"This is another of the older tracks in Diablo II, going all the way back to summer of 1997. This was the last track to be largely assembled on the Ensoniq ASR-10 sampler, and was originally intended to be
In all careers there are moments when everything comes together easily, coalescing in a spontaneous way where the right moves seem natural and self-evident. That was not the case here.
Standing in your own shadow can be a truly strange experience. Although I feel like we more than lived up to the pressure to improve upon the original Diablo, some elements were particularly sticky. The o
This piece, which needed to be reworked from a 50 second quickie into its current state when the size of the area grew exponentially over the course of 1999, provided the first chance to put the chinoise
"Desert" - Liner Notes - August 23, 2000 I was introduced to Mustafa Waiz through our sound designer, Scott Petersen, in February of 1999. Scott was responsible for a great deal of sound work as well as much of the drum samples heard on Diablo II, a
Sand, sand, sand. If there is an unsung instrumental hero of the Diablo soundtrack (for both games), it would have to be the humble maraca. Though the exotic, droning tambura and the lovely sitar both m
"Harem" - Liner Notes - September 6, 2000 Incredibly silly. I am very surprised that this one actually made it out there. Stick Spectrasonic's "Heart of Asia" Sample CD in a blender: get instant shektibihi. Perhaps it does smack of cultural imper
"Docks" - Liner Notes - September 13, 2000 This track never really lived up to its promise, in my opinion. That percussion loop could have been much more if I had dug into the beats more. It is moments like these that the limitations of sampling c
"Jungle" - Liner Notes - September 20, 2000 "Bandit, look out! The Collector's Edition didn't get the last three minutes of this piece that seem particularly inspired by the uber-cheese we all know and love as the 1970's classic, Johnny Quest. I me