This mod features all monsters in act 1 changed for spiders and fetish's. Itemratio is changed so that lots of rares and uniques are dropped. Books can hold 70 scrolls. And a few other surprises. Hidden in the game is a set of items called 'Death Raz
After using so many strange and exotic musical elements in this section of the game, I wanted to make sure players did not feel like they had left the Diablo universe entirely. The presence of the undead always seems to call for the ethereal qualitie
After using so many strange and exotic musical elements in this section of the game, I wanted to make sure players did not feel like they had left the Diablo universe entirely. The presence of the undead always seems to call for the ethereal qualitie
Even though this track uses many of the elements which ended up being quite successful in the rest of the first Act, it still had more than enough problems to earn its place in the great musical recycle bin. Though I liked the sound of the mandolin,
Even though this track uses many of the elements which ended up being quite successful in the rest of the first Act, it still had more than enough problems to earn its place in the great musical recycle bin. Though I liked the sound of the mandolin,
Perhaps because this is one of the more important pieces in the game as a whole -- it is the first underground fighting locale if the player decides to explore beneath Bloodraven's graveyard -- it was edited to death. Many four-bar sections were scra
Perhaps because this is one of the more important pieces in the game as a whole -- it is the first underground fighting locale if the player decides to explore beneath Bloodraven's graveyard -- it was edited to death. Many four-bar sections were scra
This piece was relatively important to the game as a whole, as it needed to make a strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. I enjoyed the opportunity to use some radic
This piece was relatively important to the game as a whole, as it needed to make a strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. I enjoyed the opportunity to use some radic
This program was originally created by Silver The Paladin(formerly White(K)night) and has been re-designed by myself. The original program was created with the intent of helping peo