"Break In" was really strong, conceptually - unlike anything in the original game but totally true to the gameplay ideas in DX. As Harvey Smith put it, "Break In featured an unusually palpable, somewhat sinister atmosphere, and in some (very nostalgi
In this file is a collection of 5 maps I have made in 2001. These are conversions of SP maps into MP. The maps are: dxmp_unatcohq - A conversion of the unatco hq map dxmp_everett - A conversion of Morgan Evretts house dxmp_Liberty - A con
************************************************************************** MCRamos a multiplayer map by Edwin Ramos (aka [NSF]playerbigdick) 16th april 2001 *************************************************