Hash Bash for Descent II thanks to: DireWolf for the great name Centaur for the great custom texture Everyone who helped betatest, you know who you are Jeff Vandemark 5-2-97
Title : HardFloor Date Finished : 97-04-13 Made by : ReaCt E-mail Address : na96rre@student.hgs.se Homepage URL : http://www.hgs.se/~na96rre Description : A fast and fun level. It should run well on almost all systems. Cool tunnels and rooms, f
Happy People Cubes = 269 Editor used = Devil 2.2j Only illusion is the one, if you are playing alone, where you go forward up the incline. At the top, in the middle, you will see a sign there with a little bit of light shining through from
Level Name: HamrHead Creator: S8NSSON Process: Descent2 (all Descent2 textures) Enabled: Anarchy, Flag, Team, Team Flag, Hoard, Team Hoard Players: Recomend 4 to 6, Ability to hold 8 Comments: After learning a valuable lesson with sweet-but-sl
Title : hairlip Date Finished : 6-6-96 Author : Allan Burnett E-mail Address : aburnett@earthlink.net Description : This small sized level is my very second. It was created specifically as multiplayer and has no robots at all. It is really grea
Name: Gunfight Author: Commander Sirian, The Descent Rangers Date finished: 6-13-96 Editor: Devil 2.1f Email: dragon@srvr.third-wave.com Play modes: Single Player Anarchy Team Flag Co-op Robo-Anarchy Description: Quad laser 1 to the de
Descent II Add-On Mission Crazy Level 8 (Grindstone) **Description** This level is one of a set of missions designed by me (Luke Schneider) for high quality anarchy play in Descent II. All future anarchy levels of my design will be release
Name: Greenland Pro Author: Sirian Date finished: 11-18-98 Game: D2 Editor: Devil 2.2h, DTX2, LViewPro, MS Paint Email: sirian23@earthlink.net Play modes: Anarchy, Team Anarchy, Flag, Hoard Comments: Greenland was built in about five hours
This level was created by Roy Werner Wright Feel free to send comments to the author at antigrav@compuall.com Name of Mission: Into the Depths: A Shallow Grave Description of Mission: A non-stop, head-to-head, frag-fest. Estimated time to first