battles are more brutal and end more quickly. All weapons do the same damage as before, but with less health it doesn't take five minutes to kill a Dreadnought. Because buildings are unaffected, Listening Posts and Turrets (and Ork buildings) are now effective defensively.
The purpose of this mod is to de-emphasize the importance of the tech tree by enforcing a leveling effect on the max health and health recharge rate of all squads. A side-effect of this is that
- File Name:
- healthmod1.v1.0.zip
- File Size:
- 64.97 KB
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