are a total of 8 strategic points, 2 relics, 2 slag deposits and 3 critical points. The city wall has only 3 breaches which creates chokepoints with lots of action. The inner city area is confining in some areas, giving infantry an advantage. Jump pack troops and skimmers work well because of their ability to jump over the defensive wall. Artillery are also very useful for clearing out chokepoints.
This is my first complete map. It is a city seige scenario with Player 1 inside the city walls and Player 2 on the outside. Critical points are located in a trench outside the city walls. There
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