Hiya, this is my new map, it\'s a small 1v1 map, with the emphasis on creating a good-looking map. The concept is that it is an overgrown, deserted, ruined city, with both sides seeking to plunder
This is my first map for DoW. I tried to see what could be accomplished in just using the toolset as it was given, so don\'t expect anything too fancy. I set it up as a one vs one map for those
A medium-sized 8 player map set in a completly bombed-out city. Massive shelling ha caused damage to just about every building and therefore you can enter just about every building and house to
This is part two of my Space Hulk set with even more new decals :). Again the same rules apply to this map as the previous. Vehicles can be used but they dont move around very well (you must click a
This is my first map for DoW. I tried to see what could be accomplished in just using the toolset as it was given, so don\'t expect anything too fancy. I set it up as a one vs one map for those
I have pulled these elements over from Dungeon Siege... as the level of detail in the game far exceeds most of the programs out there. Suprisingly enough though The polycount on most of this
A decent sized 1 on 1 map. Should be good for a multitude of game types. It consists of a several small islands surrounding a larger central island. There are narrow paths going around the the large
This is a 1 vs 2 level, something quite unusual in the DoW world, based on different contexts to start with but a somehow \"balanced\" situation anyway. Player 1 starts in a stronghold in the middle