load of negative cover. Has 1 relic and 2 crits, 3 SPs per player (but you have to walk to get to them all :P), and lots of defensive cover. There are three ways into the enemy base - use Jump Troops to go straight to player 3/4's position from No Man's Land; take your infantry through the enemy trenches and emerge at player 2/5's base; or bring your tanks and storm the main entrance at player 1/6's base. Unfortunately, the fighting part hasn't been tested yet because the CPU is too dumb. Ah well. At least I know that the troops can go everywhere they're meant to :P Note that tanks can't enter the trenches, but they can go alongside them.
Yeah, this map was planned last night while I was waiting to get tired enough to go to bed. It's a 3v3 map, with two big trenches on either side. Inbetween the trenches - No Man's Land - is a whole
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