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Triangle canyons (3P)

Добавил: The DSystem
2008-07-27 22:07:00
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positions is a bit weak, although I guess it presents a bit of a challenge. I'd recommend fixed positions, so you can avoid that starting point. I doubt Take and Hold would be appropriate for this map, but I put a critical location by each starting point anyway. Apart from jump units, you will be confined to the canyon/valley things, and as far as I know, there is no way out (other than jumping). I haven't managed to do a mini-map or loading screen, so I apologize for that.
This is my first map for Dark Crusade (may work with SS, I don't know). The idea was to create a map made completely from chokepoints, although I don't think it's gone too well - one of the starting
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